Great games deserve great marketing
The best game in the world means nothing if players never find it. Marketing isn't a dirty word—it's how you connect your creation with the people who'll love it.
We're Git Gud Games—a game marketing company built by people who love games and obsess over what makes them succeed.
We started Git Gud Games because we saw too many great games fail—not because they weren't good, but because nobody knew they existed.
Marketing in games is broken. Studios either can't afford experienced help, get burned by agencies who don't understand games, or try to DIY it with generic tools built for e-commerce brands selling socks.
We knew there had to be a better way.
So we built Git Gud Games: a company that combines self-serve tools for studios who want to do it themselves with full-service agency support for those who want experts in their corner. All backed by resources and insights to help the entire industry level up.
Whether you're a solo dev launching your first Steam game or a publisher scaling a global mobile portfolio, we're here to help you win.
The best game in the world means nothing if players never find it. Marketing isn't a dirty word—it's how you connect your creation with the people who'll love it.
Generic marketing advice doesn't cut it. Steam algorithms, Discord communities, influencer integrations, wishlist psychology—game marketing is its own discipline. We specialize so you don't have to settle for generalists.
Why should only big publishers have access to powerful marketing technology? We build tools that are affordable for solo devs but robust enough for AAA.
No black-box strategies. No vanity metrics. We show our work, share our learnings, and tell you the truth—even when it's uncomfortable.
Players can smell inauthenticity from a mile away. The best campaigns don't feel like marketing at all—they feel like being part of something.
Self-serve tools for studios who want to run their own marketing. Influencer search, social management, analytics, and more.
Full-service agency for studios who want experts handling their campaigns. PR, influencer, UA, community, creative—across Steam, Mobile, and Console.
Guides, reports, case studies, and insights to help you level up your game marketing knowledge.
We're a remote-first team of game marketers, product builders, and industry veterans. We've launched hundreds of games, spent millions in ad budgets, and built communities from zero to millions of players.
Founder & CEO
Former [role] at [company]. Launched [X] games. Obsessed with Steam algorithms and indie success stories.
Head of Product
Former [role] at [company]. Built marketing tools used by [X] studios. Believes great UX is a competitive advantage.
Head of Solutions
Former [role] at [company]. Led campaigns for [notable games]. Specializes in influencer and community marketing.
Head of Growth
Former [role] at [company]. Scaled mobile games to [X] million downloads. Data nerd and creative thinker.
We're gamers who work in marketing, not marketers who happen to work on games. We play what we promote and care deeply about the industry.
We don't measure success by how busy we are. We measure it by wishlists, downloads, revenue, and ROAS. If it's not moving the needle, we change course.
We embed with your team, learn your game, and treat your success as our own. We're not here to bill hours—we're here to win together.
We share what's working, what's not, and why. No hiding behind jargon or vanity metrics. You'll always know where you stand.
We move fast, test often, and iterate quickly. Perfect is the enemy of shipped. We'd rather learn from real data than debate hypotheticals.
Game marketing changes constantly. We stay curious, share knowledge freely, and invest in our team's growth.
We've partnered with studios and publishers of all sizes—from solo indie devs to top-20 global publishers.
Due to NDAs, we can't share all our clients. Get in touch and we'll share relevant case studies.
[Update with actual awards/recognition]
"Git Gud Games is changing how indie studios approach marketing."
— [Publication]
"Finally, a marketing company that actually understands games."
— [Publication]
[Update with actual press mentions]
We're always looking for talented people who love games and want to help studios succeed.
Don't see your role? We're always open to meeting great people. Send us a note.
Whether you're curious about our tools, interested in agency services, or just want to chat about game marketing—we'd love to hear from you.
Get in TouchYes, we track these things. We're marketers—we measure everything.